AI Insights · Timothy · April 2022
Top 5 Slime Games in Norway Q1 2022
In Q1 2022, the top 5 slime games in Norway showed varied performance in terms of weekly downloads, revenue, and active users. More insights are available on Sensor Tower.
During the first quarter of 2022, the top 5 slime game apps in Norway demonstrated a range of performance metrics. The data, sourced from Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users for these popular applications.
Magic Slime: Antistress & ASMR from Finger Art Games saw a consistent weekly revenue, peaking at around $1.2K in mid-January. Weekly downloads remained relatively stable, with a slight increase from 21 to 32 downloads in mid-January before dropping to 18 by the end of the month. Active users experienced a gradual decline from 628 at the end of December to 476 by the end of March.
World of Slime Simulator Games by Solid Apps INC had a modest revenue, fluctuating between $62 and $135 throughout the quarter. Downloads showed some variability, peaking at 106 in mid-March but dropping to 51 by the end of the month. Active users remained relatively steady, hovering around the 200 mark, with a slight dip at the end of March.
Goo: Slime simulator, ASMR from Exomind LTD experienced a steady revenue stream, averaging around $70-$90 weekly. Downloads saw a significant jump from 61 in mid-March to 317 by the end of the month. Active users mirrored this trend, increasing from 86 to 305 over the same period.
Super Slime Simulator by Dramaton LTD reported a varied revenue, peaking at $120 at the end of December and fluctuating between $28 and $86 in the following weeks. Downloads consistently ranged from 600 to 1,000, with a noticeable spike to 1,000 in mid-March. Active users remained robust, starting at 5.4K at the end of December and maintaining around 4.5K to 5K throughout the quarter.
Fluid Simulation by Pavel Dobryakov showed modest revenue, with occasional peaks such as $50 at the end of December. Downloads peaked at 258 in mid-January and then stabilized around 100-118. Active users increased from 300 at the end of December to a peak of 576 in late January before gradually declining to 227 by the end of March.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.